Weaponry
Weapons in the Mass Effect universe are micro-scaled mass accelerators, using mass-reducing fields and magnetic force to propel miniature slugs to lethal speeds. Nearly every gun on the battlefield is laden with features, from targeting auto-assists to projectile shavers that can generate thousands of rounds of ammunition from a small, internal block of metal.
Heavy Pistols
M-3 Predator
Reliable, accurate sidearm. Effective against armor; weak against shields and biotic barriers.
Manufactured by Elanus Risk Control, the Predator is valued as a powerful, deadly, and relatively inexpensive weapon. While it is not generally deployed in the military, where kinetic barriers are common, it’s still very popular in the Terminus Systems where these defenses are less common.
Weapon Info:
Manufactured by Elanus Risk Control, the Predator is valued as a powerful, deadly, and relatively inexpensive weapon. While it is not generally deployed in the military, where kinetic barriers are common, it’s still very popular in the Terminus Systems where these defenses are less common.
Weapon Info:
- Manufacturer: Elanus Risk Control Services
- Base Damage: 37.5
- Damage Multipliers: (Armor/Barriers/Shields): x1.5/x1.0/x1.0
- Default Ammo: 12 / 60
M-5 Phalanx
Highly accurate and lethal sidearm. Effective against armor; weak against shields and biotic barriers. Upgrades the Predator heavy pistol.
The M-5 Phalanx is the product of the Alliance's Offensive Handgun Project that developed a close-in weapon to be used on armored or shielded targets with no loss of stopping power in comparison to the soldier's assault rifle. The Phalanx enjoys a ballistics advantage even over most "hand cannons" and features an integral laser sight which is highly visible even in bright lighting conditions. Civilian variants are often purchased by colonists on planets that have particularly dangerous big game animals.
Weapon Info:
The M-5 Phalanx is the product of the Alliance's Offensive Handgun Project that developed a close-in weapon to be used on armored or shielded targets with no loss of stopping power in comparison to the soldier's assault rifle. The Phalanx enjoys a ballistics advantage even over most "hand cannons" and features an integral laser sight which is highly visible even in bright lighting conditions. Civilian variants are often purchased by colonists on planets that have particularly dangerous big game animals.
Weapon Info:
- Manufacturer: Systems Alliance
- Base Damage: 109.8
- Damage Multipliers: (Armor/Barriers/Shields): x1.5/x1.0/x1.0
- Default Ammo: 6 / 24
M-6 Carnifex
Highly accurate and lethal sidearm. Effective against armor; weak against shields and biotic barriers. Upgrades the Predator heavy pistol.
The Carnifex is a favored sidearm of mercenary leaders and Eclipse mercenary tech specialists. An expensive but powerful weapon.
Weapon Info:
The Carnifex is a favored sidearm of mercenary leaders and Eclipse mercenary tech specialists. An expensive but powerful weapon.
Weapon Info:
- Manufacturer: Unknown
- Base Damage: 85.5
- Damage Multipliers: (Armor/Barrier/Shield): x1.5/x1.0/x1.0
- Default Ammo: 6 / 18
Acolyte
Designed for asari resistance, the Acolyte's barrels fire advanced ammunition similar to that of an impact-triggered resonant warp bomb, which has a devastating effect on shields and biotic barriers. The specialized nature of the warp field means it does not pierce armor as effectively, but the shooter's biotics are expected to make up for this shortcoming.
- Manufacturer: Asari
- Base WCFDA: 20 / 15 / 10 / 50 / 45
- Fire Mode: Charged Single Shot
- Default ammo: 3 / 12
Arc Pistol
An innovation of Admiral Daro'Xen, the Arc Pistol is a scaled-down Arc Projector that only requires thermal clips, to solve its power problems. The Arc Pistol uses a nonvisible laser to ionize the air and create a path for a high-ampere electric shock. For a more damaging blast, it can be charged up.
Weapon Info:
Weapon Info:
- Manufacturer: Quarians
- Base Damage: 66 / 16 / 33/ 50 / 66
- Fire Mode: Charged Semi-Automatic
- Default Ammo: 18 / 72
Executioner Pistol
Invented by Blood Pack weapons experts, the first Executioner was improvised using spare parts and scrap metal during an Omega territory dispute. The result was a hand-held cannon able to fire high-impact armor-piercing slugs, although only one at a time due to its limited heatsink. Many Blood Pack mercs carry an Executioner as backup in case they get pinned down, but some enthusiasts prefer it as their primary gun, sticking to the one-shot-one-kill approach.
- Manufacturer: Blood Pack
- Base WCFDA: 45 / 20 / 10 / 75 / 60
- Fire Mode: Single Shot
- Default ammo: 1 / 15
M-77 Paladin
The Paladin is a reliable, durable weapon developed by law enforcement looking for a high-powered but easily concealed sidearm for undercover agents. Surprisingly small for its hitting power, the Paladin is a variant on the Carnifex pistol. While it has a smaller clip than the Carnifex, its shots are unquestionably more powerful.
Weapon Info:
Weapon Info:
- Manufacturer: Unknown
- Base Damage: 33 / 16 / 8 / 50 / 66
- Fire Mode: Semi-Automatic
- Default Ammo: 4 / 16
M-358 Talon
The Talon is a close-range pistol favored by Cerberus Guardians. Firing heavy-gauge shotgun pellets, it delivers massive trauma to unarmored targets. Its waste heat is sufficiently excessive that it carries six separate ammunition blocks, rotating like a twentieth-century revolver to prevent shaver jam or misfire due to premature melting of the shot.
Weapon Info:
Weapon Info:
- Manufacturer: Cerberus
- Base Damage: 55 / 16 / 33 / 50 / 66
- Fire Mode: Semi-Automatic
- Default Ammo: 4 / 24
N7 Eagle
When the Alliance's Offensive Handgun Project received funding to update one of its designs, its engineers chose to redesign the already impressive Phalanx pistol. Like its predecessor, the Eagle is a compact, fully automatic pistol that delivers unprecedented accuracy and punch with a rapid firing rate. The Eagle is named after the Desert Eagle, a classic handgun which gained a romantic reputation among gun collectors, thanks to its popularity in 20th- and 21st-century Earth action movies.
Weapon Info:
Weapon Info:
- Manufacturer: Systems Alliance
- Base Dame: 16 / 50 / 33 / 16 / 50
- Fire Mode: Automatic
- Default ammo: 24 / 192
Scorpion
Originally issued to the salarian STG to allow small units to contain much larger enemy forces, the Scorpion pistol now sees service galaxy-wide. It fires low-velocity, squash-head projectiles with a dual use. The high-explosive filler within the projectiles contains an adhesive that secures the projectile to the target on impact. When fired into a surface, it turns into a proximity mine.
Weapon Info:
Weapon Info:
- Manufacturer: Special Tasks Group
- Base Damage: 55 / 16 / 8 / 50 / 50
- Fire Mode: Semi-Automatic
- Default ammo: 4 / 20
Shotguns
M-22 Eviscerator
The Lieberschaft 2180 shotgun, or "Eviscerator," is of human civilian design and has a unique ammunition generator. Where most modern firearms shave off chips or pellets from an ammunition block, the M-22 shaves off serrated metal wedges designed to fly aerodynamically. This dramatically improves its armor-piercing capabilities, and its tight grouping helps wound ballistics at longer ranges than standard shotguns. This design also violates several intergalactic weapons treaties, so the M-22 is not distributed to militaries.
Weapon Info:
Weapon Info:
- Manufacturer: Human
- Base Damage: 36.8 (294.4)
- Damage Multipliers (Armor / Barriers / Shields): x1.25 / x1.25 / x1.25
- Default ammo: 3 / 12
M-23 Katana
Common military shotgun. Deadly at short range, but ineffective at long range. Very effective versus shields and biotic barriers, but weak versus armor.
Manufactured by Ariake Technologies, the Katana is a common mercenary weapon and is also popular on colonies with Varren infestations.
Weapon Info:
Manufactured by Ariake Technologies, the Katana is a common mercenary weapon and is also popular on colonies with Varren infestations.
Weapon Info:
- Manufacturer: Ariake Technologies
- Base Damage: 27.5 (220)
- Damage Multipliers (Armor / Barriers / Shields): x1.0 / x1.5 / x1.5
- Default ammo: 5 / 10
M-27 Scimitar
An elite military shotgun capable of rapid fire, this weapon is deadly at short range but ineffective at long range. Effective against shields and biotic barriers, but weak against armor. Upgrades the Katana shotgun.
Manufactured by Ariake Technologies, the Scimitar features twin mass effect generators, giving it a more rapid rate of fire than a traditional shotgun. This weapon was created for the Eclipse mercenary band, but it is rapidly becoming popular with Blood Pack mercs, as well.
Weapon Info:
Manufactured by Ariake Technologies, the Scimitar features twin mass effect generators, giving it a more rapid rate of fire than a traditional shotgun. This weapon was created for the Eclipse mercenary band, but it is rapidly becoming popular with Blood Pack mercs, as well.
Weapon Info:
- Manufacturer: Ariake Technologies
- Base Damage: 20.34 (162.7)
- Damage Multipliers (Armor / Barriers / Shields): x1.0 / x1.5 / x1.5
- Default ammo: 8 / 16
M-300 Claymore
Very rare krogan shotgun. Deals high damage at short range; less effective at long range. Effective against armor, shields and biotic barriers. It is of human design but is only used by krogan, due to the fact that the kickback from a single shot has enough force to break a human's arm. Protected by Fabrication Rights Management (FRM) technology, this weapon is nearly impossible to reproduce and is prohibitively expensive.
Weapon Info:
Weapon Info:
- Manufacturer: Krogan
- Base Damage: 50.1 (400.8)
- Damage Multipliers (Armor / Barriers / Shields): x1.25 / x1.25 / x1.25
- Default ammo: 1 / 10
Geth Plasma Shotgun
This three-barrelled geth weapon fires miniature but potent cluster rounds of superconducting projectiles and has a longer range than standard shotguns. A two-stage trigger system allows for either quick-fire capacitors or a charge-and-release attack to electrify the projectiles as they exit the weapon. As the rounds hit the target, they fragment and electricity arcs between the pieces, flash-converting the air to conductive plasma. The resulting impact, heat, and electrical charge overloads shields and barriers and causes massive trauma to unarmored targets.
Weapon Info:
Weapon Info:
- Manufacturer: Geth Armory
- Base Damage: Single Shot: 156.50 (250.38) – Fully Charged: 347.77 (556.4)
- Damage Multipliers (Armor / Barriers / Shields): x1.0 / x1.5 / x1.5
- Default ammo: 5 / 10
M-11 Wraith
The Wraith is favored among mercenaries, pirates, and slavers in the Terminus systems. Its high-impact damage and sturdy construction make it a popular "quick-draw" shotgun. A variant of the M-22 Eviscerator, demand for the Wraith is higher than ever, even though the weapon is banned in Citadel space. In order to lighten its weight, the Wraith holds fewer shots than the Eviscerator.
Weapon Info:
Weapon Info:
- Manufacturer: Unknown
- Base WCFDA: 55 / 13 / 4 / 70 / 15
- Fire Mode: Semi-Automatic
- Default ammo: 2 / 10
AT-12 Raider
Carried by the batarian military's notorious Special Intervention Unit, the Raider is a semi-automatic shotgun that loads slowly but fires rapidly, with tremendous force. Short-range even for a shotgun, the Raider has a large pellet spread. Rather than eliminating recoil, its integral compensators instead make it predictable and vertical.
Weapon Info:
Weapon Info:
- Manufacturer: Batarian
- Base WCFDA: 80 / 20 / 20 / 70 / 2
- Fire Mode: Semi-Automatic
- Default ammo: 2 / 18
Disciple
Originally handcrafted for the exclusive use of justicars, the Disciple Shotgun's schematics were finally released to asari commandos after centuries of negotiation. The Disciple uses shells packed with microscale submunitions to deal staggering amounts of damage. Even shielded enemies are stunned by the force of a blast from this weapon.
Weapon Info:
Weapon Info:
- Manufacturer: Asari
- Base WCFDA: 38 / 18 / 8 / 50 / 11
- Fire Mode: Semi-Automatic
- Default ammo: 4 / 24
Graal Spike Thrower
The Graal is one of a long line of krogan weapons used to hunt thresher maws. Its ammunition consists of oversized flechettes meant to pierce thresher hide and create deep wound channels leading to massive blood loss. For additional firepower, the weapon is double-barreled, and, as a last resort, possesses blades to cause internal injuries if the wielder is swallowed by the thresher. Using a Graal on a humanoid target has predictably grisly effects. Its shots can be charged for more damage.
Weapon Info:
Weapon Info:
- Manufacturer: Krogan
- Base WCFDA: 73 / 13 / 9 / 80 / 50
- Fire Mode: Semi-Automatic
- Default ammo: 3 / 12
Reegar Carbine
This electrical weapon improves upon the arc pistol's design by generating a sustained current on its target. This weapon is named for the quarian Reegar family, whose marines have served valiantly against the geth.
Weapon Info:
Weapon Info:
- Manufacturer: Quarian
- Base WCFDA: 60 / 20 / 100 / 10 / 0
- Fire Mode: Automatic
- Default ammo: 22 / 66
N7 Crusader
Bruised and bloody Alliance marines on Torfan attributed their survival against waves of batarian mercenaries to the precision and stopping power of the Crusader. With a design patterned on riot shotguns, this weapon has a moderate rate of fire that rewards careful aiming. Since this accuracy provides little room for error, the Crusader is primarily used by highly trained soldiers.
Weapon Info:
Weapon Info:
- Manufacturer: Systems Alliance
- Base WCFDA: 96 / 15 / 10 / 50 / 60
- Fire Mode: Semi-Automatic
- Default ammo: 4 / 20
N7 Piranha
The N7 Piranha is an assault shotgun designed for the Reaper war. When the N7 program began training alien resistance forces, the lighter-bodied species wanted a low-recoil weapon with a wide pellet spread for dealing with hordes of husks. The result was the Piranha, which hit a sweet spot in close-range firepower. Its rapid-fire capability tears apart not only husks but most opponents unlucky enough to be in its way.
- Manufacturer: Systems Alliance
- Base WCFDA: 55 / 25 / 15 / 65 / 10
- Fire Mode: Automatic
- Default ammo: 6 / 48
Venom Shotgun
The Venom shotgun was developed by the salarian Special Tasks Group to meet the unpredictable needs of those stationed in hostile areas. The double barrel fires ammunition that detonates on impact, while a third barrel below can be charged to fire a round of microgrenades. Given the nature of most STG assignments, the Venom was designed to force an exit strategy and was issued to teams whose primary objective was to extract compromised undercover operatives. The shotgun is now issued to frontline soldiers in the war against the Reapers.
- Manufacturer: Special Tasks Group
- Base WCFDA: 75 / 15 / 10 / 75 / 50
- Fire Mode: Semi-Automatic
- Default ammo: 4 / 12
Submachine Guns
M-4 Shuriken
A common but effective submachine gun. Fires three-round bursts, and can be pulsed for a higher rate of fire at the expense of accuracy. Very effective against shields and biotic barriers.
As kinetic barriers have grown in popularity, so has the popularity of submachine guns. Manufactured by the Elkoss Combine, the Shuriken Machine Pistol has a reputation for being deadly and easy to use, but is weak against armor.
Weapon Info:
As kinetic barriers have grown in popularity, so has the popularity of submachine guns. Manufactured by the Elkoss Combine, the Shuriken Machine Pistol has a reputation for being deadly and easy to use, but is weak against armor.
Weapon Info:
- Manufacturer: Elkoss Combine
- Base Damage: 20.5
- Damage Multipliers (Armor / Barriers / Shields): x1.0 / x1.5 / x1.5
- Ammo capacity: 24 / 240
M-9 Tempest
This submachine gun fires in long deadly bursts. Very effective against shields and biotic barriers. Inaccurate at long range. Weak against armor. Upgrades the Shuriken Machine Pistol.
The commonality of kinetic barriers has led to increased demand for rapid-fire weapons like the Tempest. Produced by Elanus Risk Control Services for the Eclipse mercenary band, the Tempest is an expensive but deadly addition to anyone’s personal arsenal.
Weapon Info:
The commonality of kinetic barriers has led to increased demand for rapid-fire weapons like the Tempest. Produced by Elanus Risk Control Services for the Eclipse mercenary band, the Tempest is an expensive but deadly addition to anyone’s personal arsenal.
Weapon Info:
- Manufacturer: Elanus Risk Control Services
- Base Damage: 14
- Damage Multipliers (Armor / Barriers / Shields): x1.0 / x1.5 / x1.5
- Ammo capacity: 50 / 450
M-12 Locust
The Kassa Fabrications Model 12 Locust is a compact submachine gun developed for the Alliance but now favored by gang enforcers and hitmen. Featuring a complex recoil-reducing mechanism and high-grade autotargeting software, the Locust delivers longer-range, more accurate fire than others in its class.
Weapon Info:
Weapon Info:
- Manufacturer: Kassa Fabrication
- Base Damage: 25
- Damage Multipliers (Armor / Barriers / Shields): x1.25 / x1.25 / x1.25
- Ammo capacity: 20 / 240
Blood Pack Punisher
The Punisher features a secondary barrel that fires one armor-piercing round per main-barrel burst. It was developed by Blood Pack gunsmiths who found that their vorcha recruits frequently forgot to optimize ammo loads in the heat of combat. This configuration makes the process automatic and highly effective at penetrating armor.
- Manufacturer: Blood Pack
- Base WCFDA: 30 / 70 / 65 / 25 / 20
- Fire Mode: Automatic
- Default ammo: 40 / 320
Collector SMG
This short weapon is a hybrid of mechanical and organic parts, some more advanced than the Collector assault rifle. It vents heat automatically rather than requiring thermal clips and, when wielded by a Collector, extends a neural link to their skin at the wrist. Its ammunition is effective against armor and low recoil makes it a good weapon for sustained suppression.
- Manufacturer: Collector
- Base WCFDA: 33 / 100 / 80 / 22 / 30
- Fire Mode: Automatic
- Default ammo: 30 / ∞
Geth Plasma SMG
This geth weapon works on the same principles as the Spitfire: it shoots superconducting toroids that break apart on impact, retaining an electrical charge that flash-converts the shrapnel into plasma. Unlike the Spitfire, however, the plasma SMG has been modified to take thermal clips. Holding down the trigger speeds up its rate of fire, rapidly depleting the gun’s heat sink in exchange for nearly continuous fire.
Weapon Info:
Weapon Info:
- Manufacturer: Geth Armory
- Base WCFDA: 18 / 80 / 80 / 10 / 60
- Fire Mode: Automatic
- Default ammo: 100 / 600
M-25 Hornet
The M-25 Hornet is a long-range submachine gun created by Cerberus. It is standard issue for Cerberus troops, who are trained to handle the recoil from the gun's three-round bursts. Cerberus designed the Hornet to conserve ammunition and provide cover-fire during prolonged conflicts.
Weapon Info:
Weapon Info:
- Manufacturer: Cerberus
- Base WCFDA: 33 / 38 / 90 / 18 / 23
- Fire Mode: Three-round burst
- Default ammo: 24 / 144
N7 Hurricane
While some militaries pass on the Hurricane because of its lower accuracy, the Alliance feels the gun's rapid firing rate offers excellent suppressive fire. A disciplined marksman can use the fully automatic submachine gun to chew through targets with alarming speed. Alliance officers were so pleased with field results that the Hurricane is now many squadrons' standard-issue SMG.
Weapon Info:
Weapon Info:
- Manufacturer: Systems Alliance
- Base WCFDA: 30 / 60 / 100 / 22 / 15
- Fire Mode: Automatic
- Default ammo: 40 / 240
Assault Rifles
M-8 Avenger
A common, versatile, military-grade assault rifle. Accurate when fired in short bursts, and deadly when fired on full auto. The Avenger is effective at penetrating shields, armor, and biotic barriers. The modular design and inexpensive components of the Avenger make it a favorite of military groups and mercenaries alike. The avenger has a reputation for being tough, reliable, easy to use, and easy to upgrade.
Weapon Info:
Weapon Info:
- Manufacturer: Elkoss Combine
- Base Damage: 10.8
- Damage Multipliers (Armor / Barriers / Shields): x1.25 / x1.25 / x1.25
- Default ammo: 40 / 400
M-15 Vindicator
A battle rifle favored by assassins and elite mercenaries that fires in highly accurate five [sic]-round bursts and can be pulsed for rapid fire. Deadly at any range, and effective against armor, shields, and biotic barriers. Upgrades the Avenger Assault Rifle.
Manufactured by Elanus Risk Control Services for the Blue Suns mercenary group, the Vindicator is quickly gaining popularity in the Terminus Systems.
Weapon Info:
Manufactured by Elanus Risk Control Services for the Blue Suns mercenary group, the Vindicator is quickly gaining popularity in the Terminus Systems.
Weapon Info:
- Manufacturer: Elanus Risk Control Services
- Base Damage: 36.8
- Damage Multipliers (Armor / Barriers / Shields): x1.25 / x1.25 / x1.25
- Default ammo: 24 / 96
M-76 Revenant
Unleashes a storm of deadly high velocity slugs. Less accurate than an assault rifle, but has a high ammo capacity and deals much more damage. Effective against armor, shields and biotic barriers. Upgrades the Vindicator Battle Rifle.
This custom-made machine gun features technology not widely available. Protected against replication by sophisticated Fabrication Rights Management (FRM) technology, only the richest and most powerful warlords can afford this weapon.
Weapon Info:
This custom-made machine gun features technology not widely available. Protected against replication by sophisticated Fabrication Rights Management (FRM) technology, only the richest and most powerful warlords can afford this weapon.
Weapon Info:
- Manufacturer: Unknown
- Base Damage: 21.3
- Damage Multipliers (Armor / Barriers / Shields): x1.4 / x1.2 / x1.2
- Default ammo: 80 / 480
M-96 Mattock
Medium-range, semi-automatic rifle effective against armor, shields, and barriers. Upgrades the Avenger assault rifle.
The Mattock is a semi-automatic hybrid weapon with an assault rifle's low heat production and a sniper rifle's punch. Though it does not have a sniper rifle's precision scope, marksmen favor its increased power over that of an assault rifle to bring down hardened targets. Its lack of a full-auto setting is advertised as a feature rather than a shortcoming since it curbs a soldier's tendency to spray inaccurate fire under stress.
Weapon Info:
The Mattock is a semi-automatic hybrid weapon with an assault rifle's low heat production and a sniper rifle's punch. Though it does not have a sniper rifle's precision scope, marksmen favor its increased power over that of an assault rifle to bring down hardened targets. Its lack of a full-auto setting is advertised as a feature rather than a shortcoming since it curbs a soldier's tendency to spray inaccurate fire under stress.
Weapon Info:
- Manufacturer: Unknown
- Base Damage: 50.4
- Damage Multipliers (Armor / Barriers / Shields): x1.3 / x1.2 / x1.2
- Default ammo: 16 / 64
Collector Assault Rifle
The Collector's main weapon uses the same principles as a human assault rifle, but its organic components clearly set it apart. Its power source appears to be an internal organ with biotic capacitance; its ammunition resembles pellets of metallic enamel that strip shields off enemies with deadly efficiency.
Weapon Info:
Weapon Info:
- Manufacturer: Collectors
- Base Damage: 17.4
- Damage Multipliers (Armor / Barriers / Shields): x1.25 / x1.25 / x1.25
- Default ammo: 28 / 280
Adas Anti-Synthetic Rifle
Named in memory of the quarians killed in the Morning War on the planet Adas, this weapon's electrical attack has been optimized for medium- to long-range firefights. Alliance marines take issue with calling it a "rifle" since, technically, it has no rifling in its barrel. The quarians shrug this off, as quarian weapon terminology rarely translates flawlessly into human languages.
Weapon Info:
Weapon Info:
- Manufacturer: Quarian
- Base WCFDA: 80 / 30 / 35 / 30 / 15
- Fire Mode: Automatic
- Default ammo: 24 / 72
Cerberus Harrier
These Cerberus-modified Mattock rifles are fully automatic. Cerberus gunsmiths reined in the recoil issues, resulting in a gun that stays on target but delivers slightly less punch per round than a standard Mattock. As such, the weapon is typically utilized by Cerberus’s elite troopers who train constantly to make every burst count.
Weapon Info:
Weapon Info:
- Manufacturer: Cerberus
- Base WCFDA: 65 / 35 / 10 / 30 / 63
- Fire Mode: Automatic
- Default ammo: 20 / 80
Chakram Launcher
The fancifully named Chakram Launcher uses an internal fabricator to manufacture lightweight ammunition discs wrapped in holographic tracers. The discs explode on impact, sending shrapnel tearing through the enemy. Markings stamped on the gun's barrel are a shipping code created by its manufacturer, Ama-Lur Equipment. The code warns that the rifle must be assembled carefully, as it contains mixtures extremely volatile under pressure. This is why the Chakram Launcher requires thermal clips: without a way to dissipate the intense heat caused by its fabrication process, the rifle's circuitry would quickly destroy itself in a spectacularly lethal meltdown.
Weapon Info:
Weapon Info:
- Manufacturer: Ama-Lur Equipment
- Base WCFDA: 40 / 22 / 12 / 50 / 75
- Fire Mode: Semi-automatic
- Default ammo: 4 / 40
Geth Pulse Rifle
Geth pulse rifles are comparable to a standard stock assault rifle, but finely balanced with low-recoil and incredibly high accuracy. The pulse rifle fires a rapid stream of light-weight slugs which are wrapped in a phasic envelope to increase their damage.
Weapon Info:
Weapon Info:
- Manufacturer: Geth Armory
- Base WCFDA: 33 / 80 / 90 / 12 / 37
- Fire Mode: Automatic
- Default ammo: 80 / 400
M-37 Falcon
This Alliance rifle launches 25mm mini-grenades. Lighter and more accurate than most grenade launchers, the Falcon burns through specialized ammunition as well as standard thermal clips. A field fabrication kit generates this ammunition, leaving the clips as the rifle's only limitation.
Weapon Info:
Weapon Info:
- Manufacturer: Systems Alliance
- Base WCFDA: 60 / 22 / 11 / 50 / 15
- Fire Mode: Semi-Automatic
- Default ammo: 6 / 24
M-55 Argus
The Argus is a high-powered rifle favored by senior C-sec officers. An excellent close-range weapon, its bursts of fire ensure ammunition conservation during lengthy conflicts. Other law-enforcement agencies across the galaxy are adopting the Argus as their standard rifle, as much for its intimidation factor as its suppression power.
Weapon Info:
Weapon Info:
- Manufacturer: Unknown
- Base WCFDA: 57 / 50 / 27 / 27 / 12
- Fire Mode: Three-round Burst
- Default ammo: 21 / 168
M-99 Saber
A heavy-duty semi-automatic rifle favored by only the most elite marksman, the M-99 Saber is jokingly referred to as "The Big Iron" for its sheer stopping power. Each M-99 Saber is designed specifically for its owner, making it one of the Alliance's more expensive weapons.
Weapon Info:
Weapon Info:
- Manufacturer: Systems Alliance
- Base WCFDA: 54 / 22 / 8 / 50 / 62
- Fire Mode: Semi-automatic
- Default ammo: 8 / 40
N7 Typhoon
The Typhoon is a distinctive light machine gun featuring a face shield to protect the shooter from headshots. Its power and recoil are so notorious that it includes a high-tech kinetic reducer to fight muzzle climb. Since the reducer tries to limit all motion by the weapon, marksmen do not engage it while moving and instead reduce the recoil only while they are in cover.
- Manufacturer: Systems Alliance
- Base WCFDA: 98 / 70 / 65 / 20 / 30
- Fire Mode: Automatic
- Default ammo: 100 / 400
Particle Rifle
After the Reapers obliterated the Prothean Empire's warships, the Prothean resistance was forced to develop weapons that did not rely on intact supply lines. The Prothean Particle Rifle is a stripped-down, powerful assault rifle modified to fire without thermal clips or specialized ammunition. Alliance scientists agree that it appears to share some principles with the Collectors' particle beam weapon, although this gun requires a temporary cool-down period if it overheats. An amalgam of two different eras of technology, the particle rifle is still a deadly, efficient weapon.
Weapon Info:
Weapon Info:
- Manufacturer: Prothean
- Base WCFDA: 58 / 100 / 80 / 12 / 40
- Fire Mode: Automatic
- Default ammo: 100 / ∞
Phaeston
Named after a turian spirit of creation, the Phaeston was engineered to provide the best possible balance between accuracy and firepower in a machine gun. Each shot is tempered by kickback dampeners inside the shoulder stock, which lets the Phaeston pack more punch than other weapons its size without sacrificing precision. Its fully automatic fire and relatively light weight has turned the Phaeston into the turian infantry's primary go-to weapon.
Weapon Info:
Weapon Info:
- Manufacturer: Turian
- Base WCFDA: 33 / 68 / 60 / 15 / 24
- Fire Mode: Automatic
- Default ammo: 50 / 300
N7 Valkyrie
After the carnage of the Battle of the Citadel, Alliance officers commissioned a new rifle for their ground forces. A variation of the popular Avenger design, the Valkyrie is now standard issue for new recruits. Exceptionally well-crafted, accurate, and packing ample firepower, the rifle is a hot black-market item when it surfaces.
Weapon Info:
Weapon Info:
- Manufacturer: Systems Alliance
- Base WCFDA: 55 / 44 / 36 / 20 / 47
- Fire Mode: Two-round burst
- Default ammo: 16 / 144
Striker Assault Rifle
The Striker is a fully-automatic weapon that functions more as a grenade launcher than a rifle, firing high-impact slugs that detonate on contact. The weapon increases its rate of fire the longer the trigger is held, which is devastating if the weapon can be kept on-target. In an attempt to market the Striker outside of the Krogan DMZ, the gun was designed to be fired by non-krogan, but its recoil tends to off-balance smaller species. Enthusiasts point out that the target on the receiving end of a Striker has far worse things to worry about than its shooter's balance.
- Manufacturer: Krogan
- Base WCFDA: 80 / 20 / 25 / 30 / 15
- Fire Mode: Automatic
- Default ammo: 12 / 48
Sniper Rifles
M-92 Mantis
Powerful sniper rifle able to take out most targets in a single shot. Incredibly accurate at long range, but rate of fire is slow. Effective against armor, but weaker against shields and biotic barriers.
Manufactured by Devlon Industries, the Mantis is primarily used by police and planetary militia groups. The prevalence of kinetic barriers has made this weapon less popular with the military, but it is used more frequently in the Terminus systems where these defenses are less common.
Weapon Info:
Manufactured by Devlon Industries, the Mantis is primarily used by police and planetary militia groups. The prevalence of kinetic barriers has made this weapon less popular with the military, but it is used more frequently in the Terminus systems where these defenses are less common.
Weapon Info:
- Manufacturer: Devlon Industries
- Base Damage: 263.1
- Damage Multipliers (Armor / Barriers / Shields): x1.5 / x1.0 / x1.0
- Default ammo: 1 / 9
M-97 Viper
Rapid-fire military sniper rifle. Incredibly accurate and deadly at long range, these weapons are popular amongst infiltrators and assassins. Very effective against armor; somewhat effective against shields and biotic barriers. Upgrades the Mantis sniper rifle.
Rosenkov Materials developed this deadly weapon in response to the rising prevalence of kinetic barriers. While kinetic barriers still offer some protection from this weapon, its sheer power and rapid rate of fire make it capable of quickly killing almost any target, regardless of its defenses.
Weapon Info:
Rosenkov Materials developed this deadly weapon in response to the rising prevalence of kinetic barriers. While kinetic barriers still offer some protection from this weapon, its sheer power and rapid rate of fire make it capable of quickly killing almost any target, regardless of its defenses.
Weapon Info:
- Manufacturer: Rosenkov Materials
- Base Damage: 81.9
- Damage Multipliers (Armor / Barriers / Shields): x1.35 / x1.15 / x1.15
- Default ammo: 12 / 48
M-29 Incisor
The Incisor is one of a new wave of military and police sniper rifles designed to overload active defenses such as shields. Firing three shots with each pull of the trigger, the Incisor's burst is so fast that all three rounds will be in the target by the time the barrel has moved a millimeter, increasing its stopping power without sacrificing accuracy. As an added benefit, the noise of the burst is comparable to a single rifle shot in duration, making it no easier to locate the sniper by sound.
Weapon Info:
Weapon Info:
- Manufacturer: Unknown
- Base Damage: 53.6
- Damage Multipliers (Armor / Barriers / Shields): x1.25 / x1.25 / x1.25
- Default ammo: 15 / 30
M-98 Widow
Accurate and deadly anti-material [sic] rifle. Effective against armor, shields, and biotic barriers. Upgrades the Viper Sniper Rifle.
Weighing in at 39 kilograms, the Widow Anti-Material Rifle is primarily used by sniper teams in assault missions against armored vehicles or krogan. While kinetic barriers offer effective protection on vehicles, the kind generated by conventional military field generators are far too weak against the Widow.
The Widow was never designed to be carried and fired by a human. Although this modified model can be carried, no ordinary human could fire it without shattering an arm.
Weapon Info:
Weighing in at 39 kilograms, the Widow Anti-Material Rifle is primarily used by sniper teams in assault missions against armored vehicles or krogan. While kinetic barriers offer effective protection on vehicles, the kind generated by conventional military field generators are far too weak against the Widow.
The Widow was never designed to be carried and fired by a human. Although this modified model can be carried, no ordinary human could fire it without shattering an arm.
Weapon Info:
- Manufacturer: Unknown
- Base Damage: 368.3
- Damage Multipliers (Armor / Barriers / Shields): x1.5 / x1.0 / x1.0
- Default ammo: 1 / 12
Collector Sniper Rifle
This weapon's long-range particle beam is capable of sustained fire, allowing it to switch between anti-personnel or anti-materiel roles just by holding down the trigger. This rifle does not accept thermal clips, instead cooling down by venting heat into a liquid-containing sleeve that radiates it through the fin-like protuberances on its barrel.
- Manufacturer: Collector
- Base WCFDA: 57 / 100 / 80 / 20 / 40
- Default ammo: 25 / ∞
- Fire mode: Fully-Automatic (Beam)
Javelin
Called the Javelin by Alliance marines, this geth weapon holds a reservoir of ferrofluid, magnetically drawn into the firing chamber and expelled at lethal speeds. Like a high-pressure water-jet, the ferrofluid cuts through nearly anything it hits with so much heat that it resembles a beam of light, causing terrible wounds.
Weapon Info:
Weapon Info:
- Manufacturer: Geth Armory
- Base WCFDA: 99 / 12 / 2 / 75 / 80
- Default ammo: 1 / 9
- Fire mode: Charged Single Shot
Kishock Harpoon Gun
An Alliance captain on her fifth tour of the Terminus Systems once said that seeing a Kishock was the easiest way to tell if she was being attacked by batarian mercenaries or slavers, since "no bastard with a Kishock means to take you alive." This powerful sniper rifle fires a harpoon-like spike that causes massive internal bleeding, and its miniaturized disruptors will also destroy synthetics. The rifle’s biggest drawback is that it must be reloaded after every shot, but for those with steady aim and good timing, one shot is enough.
- Manufacturer: Batarian
- Base WCFDA: 80 / 15 / 3 / 85 / 75
- Fire mode: Single Shot
- Default ammo: 1 / 15
Krysae Sniper Rifle
This turian antimateriel [sic] rifle is modified to kill Reaper enemies. The Krysae's scope uses a rangefinder that adjusts to keep the target in proper proportion to the shooter, which comes in useful when the sniper is forced into close range. Its specialized ammunition is both armor-piercing and explosive. In a desperate move, the turians released its specifications over the extranet so that nearly anyone with a fabricator could manufacture this weapon to help the war effort.
Weapon Info:
Weapon Info:
- Manufacturer: Turian
- Base WCFDA: 75 / 10 / 2 / 60 / 75
- Fire mode: Semi-Automatic
- Default ammo: 3 / 9
M-13 Raptor
The Raptor is a human version of a turian weapon developed for conflict on the low-gravity world Amar. Fighting at longer ranges than expected, the turians optimized a low-recoil, semi-automatic rifle with a scope, and issued it to their regular infantry, creating a hybrid weapon that was half-assault rifle and half-sniper weapon. Cerberus assigns the Raptor to Nemesis snipers.
Weapon Info:
Weapon Info:
- Manufacturer: Cerberus
- Base WCFDA: 68 / 37 / 56 / 28 / 68
- Default ammo: 15 / 105
- Fire Mode: Semi-Automatic
M-90 Hydra
The Indra's low-powered scope leaves it most effective at medium range, but many soldiers believe this limitation is offset by the gun's rapid rate of fire. The Indra is the first military-grade, fully automatic sniper rifle. It has an extremely efficient heat-sink system that allows a surprisingly large number of shots to be fired before the weapon ejects its thermal clip.
Weapon Info:
Weapon Info:
- Manufacturer: Unknown
- Base WCFDA: 65 / 50 / 50 / 20 / 70
- Default ammo: 25 / 180
- Fire mode: Automatic
Black Widow
The Alliance wanted to reduce the reload time of the original Widow rifle, without sacrificing its stopping power. The solution was to increase the number of shots the gun could fire before it needed a fresh thermal clip. Heavy for a sniper rifle, the Black Widow's firepower more than compensates for its encumbrance.
Weapon Info:
Weapon Info:
- Manufacturer: Systems Alliance
- Base WCFDA: 98 / 14 / 6 / 66 / 80
- Default ammo: 3 / 15
- Fire mode: Semi-Automatic
N7 Valiant
The Valiant is a sniper rifle tested by Alliance soldiers during a series of harsh survival exercises on the planet Kruljaven. This streamlined weapon employs a sophisticated fire-control system that improves accuracy by stabilizing the barrel during targeting. Although this comes at the cost of reduced capacity and rate of fire, most soldiers find the increase in precision and quick reloading time a worthy tradeoff.
Weapon Info:
Weapon Info:
- Manufacturer: Systems Alliance
- Base WCFDA: 60 / 15 / 10 / 50 / 75
- Default ammo: 3 / 30
- Fire mode: Semi-Automatic
Heavy Weapons
ML-77 Missile Launcher
Rapid-fire missile launcher with seeking projectiles. Effective against armor, shields, and biotic barriers.
Missile launchers are surfacing with increasing frequency among the Terminus Systems mercenary bands, but their origin is unknown. Each projectile features a friend-or-foe recognition system, ensuring it will find a hostile target -- though not necessarily the one in the crosshairs. In urban situations, it is useful for taking out snipers and other entrenched enemies, so it is popular with the Blue Suns mercenary band. It is nearly impossible to duplicate, as it uses Fabrication Rights Management (FRM) technology.
Weapon Info:
Missile launchers are surfacing with increasing frequency among the Terminus Systems mercenary bands, but their origin is unknown. Each projectile features a friend-or-foe recognition system, ensuring it will find a hostile target -- though not necessarily the one in the crosshairs. In urban situations, it is useful for taking out snipers and other entrenched enemies, so it is popular with the Blue Suns mercenary band. It is nearly impossible to duplicate, as it uses Fabrication Rights Management (FRM) technology.
Weapon Info:
- Manufacturer: Armax Arsenal
- Base Damage: 350
- Damage Multipliers (Armor / Barriers / Shields): x1.25 / x1.25 / x1.25
- Power Cells: 15
M-100 Grenade Launcher
Rapid-fire grenade launcher favored by the Blood Pack vorcha mercenaries. Capable of taking down multiple enemies with a single well-placed shot. Effective against armor, shields, and biotic barriers.
Weapon Info:
Weapon Info:
- Manufacturer: Elanus Risk Control Services
- Base Damage: 500
- Damage Multipliers (Armor / Barriers / Shields): x1.25 / x1.25 / x1.25
- Power Cells: 10
M-451 Firestorm
Short-ranged, the Firestorm suppresses the regenerative capabilites of vorcha and krogan. Effective against armor, shields, and biotic barriers.
Weapon Info:
Weapon Info:
- Manufacturer: Unknown
- Base Damage: 15
- Damage Multipliers (Armor / Barriers / Shields): x1.35 / x1.15 / x1.15
- Power Cells: 500
M-490 Blackstorm
The Blackstorm, colloquially called the "black hole gun" encases a few particles of matter within a high-powered mass-increasing field, elevating them to near-infinite mass. This creates a gravitational singularity that draws nearby enemies and objects inward for a short time. The rapidly-increasing gravity near the singularity's event horizon rips objects apart. The mass effect field soon destabilizes and returns to normal mass, with explosive results.
Weapon Info:
Weapon Info:
- Manufacturer: Unknown
- Base Damage: 500
- Damage Multipliers (Armor / Barriers / Shields): x3.00 / x3.00 / x3.00
- Power Cells: 5
M-622 Avalanche
Cryo Round technology is used to modify standard weapon slugs. A cooling laser collapses the ammunition into Bose-Einstein condensate, a mass of super-cooled subatomic particles capable of snap-freezing impacted objects. Normandy's scientists have found a way to apply this technology on a large scale: by generating a mass effect containment "bubble", this proof-of-concept large weapon technology is effective against armor, shields, and biotic barriers. It is nicknamed the "Cryo-Blaster".
Weapon Info:
Weapon Info:
- Manufacturer: Unknown
- Base Damage: 50
- Damage Multipliers (Armor / Barriers / Shields): x8.00 / x8.00 / x8.00
- Power Cells: 20
M-920 Cain
The effectiveness and efficiency of mass-effect-based weapon technology has rendered large-scale deployment of highly explosive weaponry all but obsolete in infantry weapons.
Normandy's scientists have prototyped a modified version of traditional high-explosive rounds that is applied to a 25-gram slug. When accelerated to 5 km/s, the round is devastating. Though a technically inaccurate label, this prototype weapon is nicknamed the "Nuke Launcher," and its high-explosive matrix generates an archetypical mushroom cloud on impact.
It inflicts high damage with large area of effect. Very effective against armor, shields, and barriers.
Weapon Info:
Normandy's scientists have prototyped a modified version of traditional high-explosive rounds that is applied to a 25-gram slug. When accelerated to 5 km/s, the round is devastating. Though a technically inaccurate label, this prototype weapon is nicknamed the "Nuke Launcher," and its high-explosive matrix generates an archetypical mushroom cloud on impact.
It inflicts high damage with large area of effect. Very effective against armor, shields, and barriers.
Weapon Info:
- Manufacturer: Unknown
- Base Damage: 10,000
- Damage Multipliers (Armor / Barriers / Shields): x1.00 / x1.00 / x1.00
- Power Cells: 100%
Arc Projector
The arc projector ionizes targets with a nonvisible laser to ready them for a high-voltage electrical attack. As the lightning-like bolt hits its first target, a sophisticated autotargeting system paints succeeding targets with the ionization laser, allowing the electricity to take the path of least resistance and arc between them. An entire enemy strike team can be shocked to death with a few pulls of the trigger.
Weapon Info:
Weapon Info:
- Manufacturer: Cerberus
- Base Damage: 400
- Damage Multipliers (Armor / Barriers / Shields): Unknown / Unknown / Unknown
- Power Cells: 10
Collector Particle Rifle
Precise and lethal, this focused-radiation weapon is very effective against shields, barriers, and armor.
The amount of energy required to create a destructive beam is several orders of magnitude more than the amount needed to launch a high-velocity projectile via a mass effect field.
The weapon you've retrieved appears to be a beam weapon of Collector origin, but efforts to understand the technology and replicate it have failed. With enough research, Normandy's engineers may be able to produce beam weapons, perhaps on a large scale.
Weapon Info:
The amount of energy required to create a destructive beam is several orders of magnitude more than the amount needed to launch a high-velocity projectile via a mass effect field.
The weapon you've retrieved appears to be a beam weapon of Collector origin, but efforts to understand the technology and replicate it have failed. With enough research, Normandy's engineers may be able to produce beam weapons, perhaps on a large scale.
Weapon Info:
- Manufacturer: Collectors
- Base Damage: 20
- Damage Multipliers (Armor / Barriers / Shields): x1.00 / x1.5 / x1.5
- Power Cells: 500
M-560 Hydra
Before the introduction of the M-560 Hydra, missile launchers either focused on bringing down a single armored target or simultaneously neutralizing multiple unarmored opponents. With the Hydra, a soldier no longer needs to choose between the two.
The Hydra releases a barrage of miniature missiles, each guided by an independent homing system that seeks out exposed enemies. On impact, three shaped charges per missile explode in sequence. The first overloads the target's kinetic barriers before the second destroys its armor, clearing a path for the third warhead to detonate inside the target.
Weapon Info:
The Hydra releases a barrage of miniature missiles, each guided by an independent homing system that seeks out exposed enemies. On impact, three shaped charges per missile explode in sequence. The first overloads the target's kinetic barriers before the second destroys its armor, clearing a path for the third warhead to detonate inside the target.
Weapon Info:
- Manufacturer: Systems Alliance
- Base WCFDA: 0 / 1 / 1 / 100 / 100
- Fire Mode: Automatic
- Default ammo: 1/0
Geth Combat Software
During Shepard's experience inside the geth consensus, Legion/Geth VI provides "combat software" capable of removing the Reaper code. The software is represented as a handheld energy weapon, so as to make it more "familiar" and easy to use for Shepard. The ammunition replenishes while the weapon is not in use.
Weapon Info:
Weapon Info:
- Manufacturer: Legion
- Base WCFDA: 0 / 100 / 100 / 100 / 100
- Fire Mode: Automatic
- Default ammo: 200/0
Reaper Blackstar
The Reaper weapon nicknamed "Blackstar" is so advanced that Alliance scientists can only offer speculation about how it works. The gun appears to exploit an element zero core and mass effect fields to fire gravitational singularities - micro black holes - that revert to their natural lethality when they impact a solid object. Researchers theorize that the blast tears apart the strong nuclear forces that hold the target's atoms together, resulting in a localized fusion reaction in light atoms and a fission reaction in heavy atoms. If that hypothesis is correct, the weapon alters nuclei, thus changing the chemical composition of the target. It destroys organic tissue, corrodes surviving armor, and leaves a visible trail of light-emitting particles.
Although some might argue that the Blackstar's single-launch capability makes it a liability, its capacity for utter destruction is essential when the user requires large-scale, instantaneous damage.
Weapon Info:
Although some might argue that the Blackstar's single-launch capability makes it a liability, its capacity for utter destruction is essential when the user requires large-scale, instantaneous damage.
Weapon Info:
- Manufacturer: Reapers
- Base WCFDA: 0 / 1 / 1 / 100 / 100
- Fire Mode: Single Shot
- Default ammo: 1/0
Sync Laser
The weapon was designed by Admiral Daro'Xen vas Moreh using reverse-engineered geth technology. It is connected with the Normandy SR-2's weapon systems, and allows for laser-painting a target with pin-point accuracy, for a precision bombing run once the target has been locked. EDI mentions however, that the weapon should only be used when necessary, as the geth will quickly adapt their defenses to jam its signal.
Weapon Info:
Weapon Info:
- Manufacturer: Quarians
- Base WCFDA: 0 / 0 / 10 / 100 / 100
- Fire Mode: Target Lock
- Default ammo: NA/NA